MATH U101 · First-time lesson · Module 2, lectures L3–L5
Vector Functions and Motion in Space, taught from zero
Thomas' Calculus (15th ed.) §13.1–13.4 — the lectured half of Module 2: curves as moving points, velocity and speed, arc length, curvature and the normal vector. Budget 75–100 minutes, in two sittings. Quiz 1 (8 Sep) almost certainly reaches here.
This chapter is new to everyone. Nobody's 12th-class syllabus, JEE or otherwise, covers vector-valued functions, curvature or the normal vector — classmates who did more calculus have at most a head start on the mechanics (differentiating sin and cos fast), which the daily drill closes in two weeks. And here is the fact that makes the chapter tractable: every new object is built by doing ordinary one-variable calculus to each component separately. If you can differentiate cos t, you can differentiate a helix.
Handout note: §13.2 is starred and the handout excludes projectile motion from it. We cover the rest of §13.2 (integrating vector functions) in section 3, briefly.
First time through → read in order and attempt every green "check yourself" box before opening it. Already lectured on it and revising → the notes page, Part B has the same material compressed to one screen, plus the full helix workout and the exercise table.
1 · A curve as a moving point §13.1
Until now a function took a number and returned a number. A vector-valued function takes a number — think of it as time t — and returns a position:
At each instant t the arrow r(t) points from the origin to where a moving particle is. As t runs, the tip of the arrow traces a curve. The picture to keep for the whole chapter: a fly buzzing along a wire. The wire is geometry; how the fly moves along it is motion. This chapter is about the connection between the two.
Three examples to make it concrete — plug in a few values of t by hand for each, it takes a minute and builds the intuition everything else rests on:
- r(t) = ⟨cos t, sin t⟩ — at t = 0 the particle is at (1, 0); at t = π/2 it's at (0, 1). It's going round the unit circle anticlockwise, one lap per 2π seconds.
- r(t) = ⟨t, t2⟩ — position (t, t2): the parabola y = x2, traced left to right.
- r(t) = ⟨cos t, sin t, t⟩ — the circle again, but now the third component climbs steadily. A point circling the z-axis while rising: a helix, the spiral staircase. This is the chapter's headline example; the notes page works it to the end.
Notice the parabola: the same curve y = x2 could also be traced by ⟨2t, 4t2⟩ — same wire, fly going twice as fast. The curve and the motion along it are different things. Keep that distinction; section 5 depends on it.
Limits, continuity, derivative — all componentwise
What should "r(t) → L" mean? The natural answer — the position gets as close as you like to the point L — turns out to be the same as saying each coordinate gets close to the corresponding coordinate of L. So:
and r is continuous at a exactly when all three components are. That's the whole reason the limits lesson had to come first: the vector versions inherit everything from the scalar versions.
The derivative is defined the way derivatives always are — a difference quotient — but now the difference is a vector:
The second equality is the workhorse: differentiate each component on its own. But the first expression is the one carrying the meaning, so look at it. r(t+h) − r(t) is the arrow from where the fly is now to where it is a moment later — a chord of the curve. Dividing by the scalar h only rescales it. As h → 0 the two points merge and the chord swings into the tangent line. So r′(t) is a vector tangent to the curve, pointing in the direction of travel. Section 2 gives it its physical name.
Unpack this step: why is the derivative computed componentwise?
Subtracting vectors subtracts components, and dividing a vector by a number divides each component. So the difference quotient is ⟨ (f(t+h)−f(t))/h, … ⟩ — three ordinary difference quotients side by side — and the limit of a vector is the vector of limits (the rule just above). Each slot becomes an ordinary derivative.
Check yourself: r(t) = ⟨t², 2t, et⟩. Find r′(t), then the tangent vector at t = 0.
Componentwise: r′(t) = ⟨2t, 2, et⟩. At t = 0: ⟨0, 2, 1⟩. (The curve passes through r(0) = ⟨0, 0, 1⟩ heading in the direction ⟨0, 2, 1⟩ — that gives you the tangent line, ⟨0, 0, 1⟩ + s⟨0, 2, 1⟩, a standard exam ask.)
2 · Velocity, speed, acceleration — and the unit tangent
Once you read t as time, the derivative already has a name from physics. Everything below is just the vocabulary attached to r′ and r″:
| Object | Definition | Type | What it tells you |
|---|---|---|---|
| Velocity | v(t) = r′(t) | vector | tangent to the path; where you're heading and how fast |
| Speed | |v(t)| | scalar | how fast, direction thrown away |
| Acceleration | a(t) = v′(t) = r″(t) | vector | how velocity changes — turning counts, even at constant speed |
| Unit tangent | T = v / |v| | unit vector | pure direction of travel, length stripped to 1 |
Play with it before reading on. The widget traces an ellipse r(t) = ⟨2 cos t, sin t⟩ and draws the velocity arrow live. Watch two things: the arrow is always tangent, and it changes length — the particle is faster on the flat ends and slower at the pointy ends. (The dashed circle is for section 5; ignore it for now.)
Two facts about velocity you'll use constantly:
Speed is a number; velocity is an arrow. On the unit circle r = ⟨cos t, sin t⟩: v = ⟨−sin t, cos t⟩ and |v| = √(sin2t + cos2t) = 1. Constant speed 1 — yet the velocity vector is different at every instant, because it keeps turning. Which means a = v′ = ⟨−cos t, −sin t⟩ = −r is not zero: it points straight at the centre. Constant speed does not mean zero acceleration; that's the single most common conceptual slip in this chapter.
Constant length ⟹ perpendicular derivative. The circle example generalises. If |r(t)| is constant, then r · r = |r|2 is constant, and differentiating with the dot-product rule gives r′ · r + r · r′ = 2 r · r′ = 0. So r ⟂ r′. Anything that moves on a sphere has velocity at right angles to its position. Memorise the two-line argument — it's quotable in exams, and section 5 uses it on T.
Unpack this step: the product rules for vectors
They look exactly like the scalar product rule, one for each product: (u · v)′ = u′ · v + u · v′ and (u × v)′ = u′ × v + u × v′. Only care point: in the cross-product version keep the order, since u × v = −v × u. Also (c(t)u)′ = c′u + cu′ for a scalar function times a vector.
Check yourself: for the helix r(t) = ⟨cos t, sin t, t⟩ find v, the speed, and T.
v = ⟨−sin t, cos t, 1⟩. Speed |v| = √(sin2t + cos2t + 1) = √2 — constant. So T = v/√2 = ⟨−sin t, cos t, 1⟩/√2. Sanity-check that |T| = 1: (sin2 + cos2 + 1)/2 = 1 ✓. Get used to that check — "forgot to normalise" is a classic lost mark.
3 · Going backwards: integrating vector functions §13.2*
If differentiation is componentwise, so is integration — antiderivatives of each slot, plus a constant vector:
The one problem type this produces: given acceleration and the starting state, recover the path. Integrate once to get v, fix C from v(0); integrate again to get r, fix the new constant from r(0). Here it is once, fully:
Suppose a(t) = ⟨2, 6t⟩, v(0) = ⟨1, 0⟩, r(0) = ⟨0, 1⟩.
- v(t) = ∫a dt = ⟨2t, 3t2⟩ + C. At t = 0 this is C, which must equal ⟨1, 0⟩. So v(t) = ⟨2t + 1, 3t2⟩.
- r(t) = ∫v dt = ⟨t2 + t, t3⟩ + D, and r(0) = D = ⟨0, 1⟩. So r(t) = ⟨t2 + t, t3 + 1⟩.
Check by differentiating twice: r′ = ⟨2t+1, 3t2⟩ ✓, r″ = ⟨2, 6t⟩ ✓. Always do this check; it costs ten seconds.
The rest of §13.2 is projectile motion (range, flight time, ideal trajectories). The handout explicitly excludes it. Read it if you're curious; don't practise it.
4 · Arc length — how far did the fly travel? §13.3
You know distance = speed × time when speed is constant. When it isn't, the fix is the one calculus always uses: over a tiny interval dt the speed is effectively constant, the distance covered is |v| dt, and you add up the slivers with an integral:
That's the whole formula: integrate the speed. On the helix, speed is the constant √2, so one full turn (0 ≤ t ≤ 2π) has length ∫02π √2 dt = 2π√2 ≈ 8.89 — a bit longer than the circle of circumference 2π it sits over, because it also climbs. Sensible.
The exam skill is the algebra inside the square root. Nearly every arc-length problem is designed so that sin2 + cos2 = 1, or a perfect square, collapses the radicand into something integrable. If your radicand isn't simplifying, re-check the derivatives before trying to integrate something ugly.
Check yourself: length of r(t) = ⟨3 cos t, 3 sin t, 4t⟩ for 0 ≤ t ≤ 2π.
v = ⟨−3 sin t, 3 cos t, 4⟩, so |v| = √(9 sin2t + 9 cos2t + 16) = √(9 + 16) = 5. Then L = ∫02π 5 dt = 10π. (Keep this helix — section 5 reuses it.)
The arc-length parameter s
Now fix a starting time t0 and let the upper limit float:
s(t) is the odometer reading: distance travelled along the wire since t0. The second equation — "the odometer ticks at the speed" — is just the Fundamental Theorem of Calculus applied to the integral, and it is the only fact about s the next section needs.
Why bother? Because s is a property of the wire, not the fly. Two flies tracing the same curve at different speeds have different t's but the same s for the same spot. When we want to describe how the road bends, we need to measure change per metre of road, not per second of driving — and that means differentiating with respect to s.
Unpack this step: why is ds/dt = |v|?
The Fundamental Theorem says the derivative of ∫t0t F(τ) dτ with respect to its upper limit t is just F(t). Here F = |v|. Same theorem you used to differentiate ∫0x in 12th class.
5 · Curvature: how sharply the road bends §13.4
Drive a motorway: the direction you face barely changes per kilometre. Take a hairpin: your direction swings through 180° in a few metres. Curvature κ (kappa) is exactly that — how fast the direction of travel turns, per unit of distance along the road. Direction of travel is T; distance along the road is s. So the definition writes itself:
Per distance, not per time — deliberately. A fast car and a slow car on the same bend turn at different rates per second but the bend is the same bend. Curvature belongs to the wire.
But our functions are written in t, not s. The chain rule converts: dT/dt = (dT/ds) · (ds/dt), and ds/dt = |v| from section 4. Rearranging gives the formula you'll actually compute with:
Two anchor facts to sanity-check every answer against:
- A straight line has κ = 0. T never changes, so dT/dt = 0.
- A circle of radius a has κ = 1/a. Compute it once, it's the calibration for everything: r = ⟨a cos t, a sin t⟩, v = ⟨−a sin t, a cos t⟩, |v| = a, T = ⟨−sin t, cos t⟩, dT/dt = ⟨−cos t, −sin t⟩ with length 1. So κ = 1/a. Big circle, gentle bend; small circle, sharp bend. Exactly what "curvature" should mean.
That second fact gives curvature a picture. At any point of any curve, the circle that hugs it best — same tangent, same curvature — is the circle of curvature (osculating circle), with radius of curvature ρ = 1/κ. Go back to the widget and look at the dashed green circle: it's tiny at the pointy ends of the ellipse (κ = 2, ρ = ½) and huge on the flat parts (κ = ¼, ρ = 4). Press play and watch it breathe.
The principal unit normal N
Curvature says how much the curve turns. N says which way. The direction in which T is changing is, by definition, dT/dt; normalise it:
And here is the section-2 fact paying off: T has constant length 1, so its derivative is perpendicular to it — N ⟂ T, always. N points toward the inside of the bend, at the centre of the circle of curvature (the widget's rust-coloured arrow). On a circle it points at the centre; on a straight line it's undefined, since nothing is turning. Check T · N = 0 at the end of every problem — it catches arithmetic slips for free.
Two things exam questions ask that the definition alone doesn't hand you
Curvature of a graph y = f(x). A graph is a curve too — parametrise it by x itself: r(x) = ⟨x, f(x)⟩, so v = ⟨1, f′⟩, |v| = √(1 + f′2). Pushing that through the definition gives a formula worth having ready:
Sanity-check it on y = x2 at the origin: f′ = 0, f″ = 2, so κ = 2 and ρ = ½ — the parabola's tip hugs a circle of radius ½. At x = 1: f′ = 2, f″ = 2, κ = 2/(1+4)3/2 = 2/(5√5) ≈ 0.18 — flatter, as the picture suggests.
Unpack this step: where the formula comes from
T = ⟨1, f′⟩/√(1+f′²). Differentiating and taking the magnitude (a few lines of quotient rule) gives |dT/dx| = |f″|/(1+f′²); divide by |v| = √(1+f′²) for κ. The exponent 3/2 is just 1 + ½ from those two divisions.
The circle of curvature itself. Its radius is ρ = 1/κ and its centre sits a distance ρ from the point, in the direction of N:
For y = x2 at the origin: N = ⟨0, 1⟩ (the curve bends upward), ρ = ½, centre (0, ½), circle x2 + (y − ½)2 = ¼. For a graph, a quick way to get N without differentiating T: rotate the unit tangent by 90° toward the side the curve bends to (upward where f″ > 0, downward where f″ < 0).
The osculating-circle recipe, end to end — y = x2 at x = 1
The origin example above is deceptively easy because the tangent there is horizontal. At a tilted point the same five steps work; this is the full tutorial-sheet pattern ("find a parametrization of the osculating circle"), with nothing skipped.
Unpack first: how do you parametrize any circle?
A circle with centre (h, k) and radius ρ is all points (h + ρ cos t, k + ρ sin t) for 0 ≤ t ≤ 2π — cos²+sin² = 1 guarantees every such point sits at distance ρ from the centre. So "parametrize the circle" just means: find the centre and the radius, then write those two lines. The whole problem is centre + radius.
- The point. x = 1 on y = x2 is the point (1, 1).
- Curvature and radius there. f′(1) = 2, f″(1) = 2, so κ = 2/(1 + 4)3/2 = 2/(5√5) and ρ = 1/κ = 5√52 ≈ 5.59. (Notice how much bigger than the origin's ½ — the parabola is much straighter out here.)
- Which way is the centre? Along N, the unit normal pointing into the bend. The tangent direction is ⟨1, f′⟩ = ⟨1, 2⟩, so T = ⟨1, 2⟩/√5. Rotate 90°: the two candidates are ⟨−2, 1⟩/√5 and ⟨2, −1⟩/√5. The curve is concave up (f″ > 0), so pick the one with positive y-component: N = ⟨−2, 1⟩/√5.
Unpack this step: why rotating ⟨p, q⟩ by 90° gives ⟨−q, p⟩
⟨p, q⟩ · ⟨−q, p⟩ = −pq + qp = 0, so the rotated vector is perpendicular, and it has the same length. The other perpendicular is its negative. You never need trigonometry for this — swap the components and flip one sign.
- The centre. centre = point + ρN = (1, 1) + 5√52 · ⟨−2, 1⟩√5 = (1, 1) + ⟨−5, 52⟩ = (−4, 72) — the √5's cancel, which is typical and worth expecting.
- Write the parametrization (the unpack above):
x(t) = −4 + 5√52 cos t, y(t) = 72 + 5√52 sin t, 0 ≤ t ≤ 2πAudit before moving on: the distance from (−4, 7/2) back to (1, 1) is √(25 + 25/4) = √(125/4) = 5√5/2 = ρ ✓ — the circle really passes through the point. That one-line check catches almost every slip in steps 3–4.
Curvature of a parametric plane curve — the formula the ellipse needs
For a curve given as x(t), y(t) (not as a graph), running the definition through the same machinery gives a third form worth having on the formula sheet — it appears in the §13.4 exercises:
Sanity checks: for a graph (x = t, y = f(t)) it collapses to the boxed graph formula above; for the circle ⟨a cos t, a sin t⟩ the top is a2, the bottom a3, so κ = 1/a ✓.
Now the classic "show that" it exists for — where does an ellipse bend most? Take x = a cos t, y = b sin t with a > b > 0:
- Derivatives: x′ = −a sin t, y′ = b cos t, x″ = −a cos t, y″ = −b sin t.
- Numerator: x′y″ − y′x″ = ab sin2t + ab cos2t = ab — constant, the identity strikes again.
- So κ(t) = ab / (a2 sin2t + b2 cos2t)3/2. The top is fixed; κ is large exactly when the bracket is small, and vice versa. Write the bracket as b2 + (a2 − b2) sin2t — since a2 − b2 > 0, it grows exactly as sin²t grows.
- Smallest bracket: sin t = 0, i.e. t = 0, π — the points (±a, 0), the major axis — giving κmax = ab/b3 = a/b2. Largest bracket: sin t = ±1, the points (0, ±b), the minor axis — κmin = ab/a3 = b/a2. That is the whole "show that": κ written down, bracket monotone in sin²t, endpoints named.
This is exactly what the widget in section 2 shows: the tiny hugging circle at the ellipse's pointy ends (there a = 2, b = 1: κ = 2 vs ¼). Scroll up and watch it with the formula in mind.
Check yourself: for the a = 2, b = 1 ellipse, what are κ and ρ at (2, 0) and at (0, 1)? Match them against the widget's readout.
At (2, 0) — major axis: κ = a/b2 = 2, ρ = ½. At (0, 1) — minor axis: κ = b/a2 = ¼, ρ = 4. The widget's readout at t = 0 and t ≈ 1.57 shows exactly these.
One full workout
Take the helix from section 4, r(t) = ⟨3 cos t, 3 sin t, 4t⟩, and compute everything. This is the exam pattern: five steps, always in this order.
- Velocity and speed. v = ⟨−3 sin t, 3 cos t, 4⟩, |v| = √(9 + 16) = 5.
- Unit tangent. T = v/5 = ⟨−35 sin t, 35 cos t, 45⟩.
- Turn rate. dT/dt = ⟨−35 cos t, −35 sin t, 0⟩, so |dT/dt| = 35√(cos2t + sin2t) = 35.
- Curvature. κ = (3/5) / 5 = 3/25. Sanity: the circle of radius 3 it shadows has κ = 1/3 ≈ 0.33; stretching it upward into a helix straightens it, and 3/25 = 0.12 is indeed smaller. ✓
- Normal. N = (dT/dt) / (3/5) = ⟨−cos t, −sin t, 0⟩ — horizontal, pointing straight at the z-axis. Check: T · N = 35 sin t cos t − 35 sin t cos t + 0 = 0 ✓, and |N| = 1 ✓.
The notes page runs the same five steps on the unit helix ⟨cos t, sin t, t⟩ (answer: κ = ½). Do that one yourself, cold, before the quiz.
1) Dividing dT/dt by the wrong thing. κ divides by |v|, not by |T| (that's 1) and not by |r|. 2) |r′| is not (|r|)′. Differentiate first, then take the magnitude. 3) Forgetting to normalise — T and N must have length 1; verify. 4) Curvature depends on the wire, not the speed: reparametrise ⟨cos t, sin t⟩ as ⟨cos 2t, sin 2t⟩ and κ is still 1 — if your κ changes when you speed up the fly, you've divided by the wrong thing.
Check yourself: r(t) = ⟨cos 2t, sin 2t⟩. Show that κ = 1 (trap 4, done properly).
v = ⟨−2 sin 2t, 2 cos 2t⟩, |v| = 2. T = ⟨−sin 2t, cos 2t⟩, dT/dt = ⟨−2 cos 2t, −2 sin 2t⟩ with magnitude 2. So κ = 2/2 = 1 — the unit circle's curvature, regardless of the doubled speed. The factor 2 appears on top and bottom, which is the chain rule doing precisely its job.
Everything above leaned on only four school-level facts: (a) vector magnitude |⟨x, y, z⟩| = √(x2+y2+z2) and that u · v = 0 means perpendicular; (b) derivatives of sin, cos, et and polynomials, with the chain rule; (c) sin2 + cos2 = 1; (d) basic antiderivatives and the Fundamental Theorem. The notes page's kit lists where to patch each; the daily drill and formula flashcards cover (b) and (d).
6 · You're ready — what to do next
You now hold the whole conceptual kit for §13.1–13.4: componentwise everything, v/speed/a/T, integrating back from acceleration, arc length as integrated speed, and κ and N from the turn rate of T. To turn it into marks:
- Drill the five-step workout on three curves: the unit helix, ⟨3 cos t, 3 sin t, 4t⟩, and one of your own. The notes page's practice table gives the Thomas exercise ranges (odd numbers — answers in the back).
- Revise from the notes page, not this one — before the quiz you want the one-screen map.
Anchor it to the syllabus so it doesn't wander into §13.5 (binormal, torsion) or projectile motion, neither of which you're examined on. Prompts that work:
"I'm learning vector-valued functions from Thomas' Calculus 15th ed., §13.1–13.4 only. Using r(t) = ⟨2 cos t, 2 sin t, 3t⟩, walk me through velocity, speed, T, κ and N one step at a time — stop after each step and let me try the next one before you show it."
"Explain why curvature is defined as |dT/ds| rather than |dT/dt|, with a concrete example of two parametrisations of the same circle. Keep it to §13.3–13.4 of Thomas."
"Give me three arc-length problems in the style of Thomas §13.3 exercises 1–14 where the radicand simplifies via sin²+cos²=1 or a perfect square, and check my answers one at a time."
One caution: AI answers can contain confident errors — cross-check any computed number against the textbook's answers in the back.